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nana

A collection of 2 posts
Rendering

Attenuation, Textures and Third Party Code

To make the scenes a bit more interesting the next step is to add some more realistic lighting and some textures. Attenuation When modelling Lambertian Reflectance I made the lights have constant intensity, i.e. the intensity at the point on the surface \( I \) was always 1. In reality the
12 Mar 2017 4 min read
Rendering

Rendering

I've decided I need a pet project to practice my coding and to help me (finally!) learn C++. I've been interested in ray tracing for years now, ever since I got my hands on a copy of Imagine for my Amiga 1200. So my initial idea
16 Feb 2017 2 min read
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